20 Questions
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
By subject
Science games help students remember vocabulary and processes, and STEM challenges let them build and test ideas. Use these for unit review or a hands-on Friday.
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
Students mark answers on a bingo card as you read clues.
Teams solve a chain of puzzles built from your unit content to unlock the final "lock" before time runs out.
Students search the room for hidden clues or items, answering questions to unlock the next clue.
A student describes a vocabulary word to their team without saying the word or any of the "taboo" words listed on the card.
Two teams answer questions to drop a colored token into a grid on the board.
Teams stack plastic cups into the tallest tower, or a Christmas tree shape, without touching them with their hands.
Teams hear surprising statements and decide whether each one is fact or fiction.
Two students race to swat the correct answer on the board with a fly swatter.
Color-code Jenga blocks to question cards.
A quiz-show board of categories and point values where teams pick a square and answer the question behind it.
Students study a tray of objects for one minute, then the tray is covered and one object is removed.
Teams build the tallest freestanding tower from spaghetti, tape and string that can hold a marshmallow on top.
Students flip cards two at a time to find matching pairs, such as a word and its definition.
A student feels an object inside a bag without looking and describes it while classmates guess.
Show four words, numbers or pictures and ask students which one does not belong and why.
One student draws a word on the board while their team guesses it before time runs out.
Each student holds a question card, quizzes a partner, gets quizzed back, then trades cards and finds a new partner.
Read a statement.
A sentence turns into a drawing, then a sentence, then a drawing, as papers pass around a group.
Teams answer review questions, and every correct answer earns a shot at the trash can for bonus points.
A student holds a card to their forehead without seeing it and asks yes-or-no questions to figure out which person, animal or term they are.
Run a quiz show with mini whiteboards: every student answers every question at the same time, so nobody sits out.
Teams race to unscramble vocabulary words.
Quick picks
Play online
Board tools
Questions teachers ask
Fact or Fiction, Pictionary with science terms, Who Am I? and Jeopardy review are easy to adapt to any unit.
The Marshmallow Challenge takes about 30 minutes and works from grade 3 through high school.
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