20 Questions
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
By grade
High school students engage best with games that respect their time: fast review formats, real discussion and team challenges with a clear point. These work in any subject and fit into a single class period.
The class asks up to 20 yes-or-no questions to figure out a secret person, place or thing.
Partners sit back to back.
Write questions all over a beach ball and toss it around the room.
Teams line up and take turns running to the board to answer one step of a problem, then hand the marker to the next teammate.
Pick a letter and a list of categories.
Students act out a word or phrase without speaking while their team guesses.
Students mark answers on a bingo card as you read clues.
Students find as many words as possible in a grid of letters.
Teams solve a chain of puzzles built from your unit content to unlock the final "lock" before time runs out.
Students search the room for hidden clues or items, answering questions to unlock the next clue.
A student describes a vocabulary word to their team without saying the word or any of the "taboo" words listed on the card.
Two teams answer questions to drop a colored token into a grid on the board.
The class counts to 20 one voice at a time without planning who goes next.
Teams stack plastic cups into the tallest tower, or a Christmas tree shape, without touching them with their hands.
Students choose three items they would bring to a desert island and justify their picks.
Teams hear surprising statements and decide whether each one is fact or fiction.
Students walk around with a grid of prompts and find a classmate who matches each one.
Students guess letters to reveal a hidden word before the drawing is complete.
One student sits with their back to the board while teammates describe the word written behind them.
Students hold hands across a circle to make a tangle, then work together to untangle without letting go.
Color-code Jenga blocks to question cards.
A quiz-show board of categories and point values where teams pick a square and answer the question behind it.
A secret-role game where the "mafia" tries to eliminate townspeople at night while the town debates and votes by day.
Students use four numbers and any operations to make exactly 24.
Teams build the tallest freestanding tower from spaghetti, tape and string that can hold a marshmallow on top.
Teams "bat" by answering questions: easy for a single, harder for a double, hardest for a home run.
One blindfolded student walks through an obstacle course guided only by a partner's voice.
Partners face each other.
Students stand in a circle in ninja poses and take turns making one swift move to tap another player's hand.
Show four words, numbers or pictures and ask students which one does not belong and why.
Students physically move to the side of the room that matches their view on a debatable statement, then argue respectfully, moving if they change their mind.
One student draws a word on the board while their team guesses it before time runs out.
Each student holds a question card, quizzes a partner, gets quizzed back, then trades cards and finds a new partner.
Students play rock paper scissors, and losers become the cheering section of the winner.
Students line up in order by birthday, height or name without talking.
Students write an answer or question on paper, crumple it up and throw it across the room.
Read a statement.
The class builds a story one sentence at a time, each student adding to what came before.
A sentence turns into a drawing, then a sentence, then a drawing, as papers pass around a group.
Each student says their name plus an alliterative word ("Jumping Jada"), and the next student repeats all the names before theirs.
Students take as many squares of toilet paper as they "think they will need" without knowing why.
A fast two-choice warm-up: pizza or tacos, summer or winter.
Two teams play tic-tac-toe on the board, but must answer a question correctly to place their X or O.
Teams answer review questions, and every correct answer earns a shot at the trash can for bonus points.
Each student shares three statements about themselves, one of them false, and the class guesses the lie.
A student holds a card to their forehead without seeing it and asks yes-or-no questions to figure out which person, animal or term they are.
Run a quiz show with mini whiteboards: every student answers every question at the same time, so nobody sits out.
Each student says a word that starts with the last letter of the previous word: apple, egg, giraffe.
Teams race to unscramble vocabulary words.
Give students two choices and have them pick a side of the room, then explain their reasoning.
Students pass "zip", "zap" and "zop" around a circle in order, faster and faster.
Quick picks
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Questions teachers ask
Yes, when the game is quick, competitive and tied to what they need to learn. Review games like Jeopardy and Trashketball and discussion games like Would You Rather work well.
Two Truths and a Lie, Would You Rather and Silent Line-Up are low-pressure and work on the first day.
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